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Switch TickTacking


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Switch Trick-taking means that the game is played in rounds (tricks) where players compete to win as many rounds (tricks) as possible in order to win the game.
During the trick (round), each player has a turn to play a card from their hand. When every player gets their turn, the trick is evaluated and given to the winner who usually initiates the next trick. The player with the most tricks wins the game.
Depending on the specific game, the objective may actually be reversed. For example, in Hearts, you need to win as few points as possible in order to win the game.

For the purposes of this Game, we’ll only Use games that use the standard 52 card deck – 13 ranks of four suits – from 2 to Ace of clubs, diamonds, hearts and spades.



most trick-taking games, players are usually required to follow suit. When a player leads a trick and puts a card of a certain suit (e.g. diamonds), all other players are required to put a card of the same suit, if they have any. When the trick is evaluated, the highest card matching the leading suit wins.
Another common feature of trick taking card games is the trump suit. The trump suit will defeat all other cards in the game. Any card of the trump suit is stronger than any other card of any other suit.
If any trump cards were played during a trick, the winner is the player who put the highest trump card, not necessarily the highest card of the leading suit.
The trump suit can be chosen via bidding or be static for every game. In Spades, the trump suit is always…Spades. In Euchre, a card from the deck is revealed and players bid whether or not for it to become the trump suit.
When and how you can use the trump suit is subject to different rules. Most often, you can only use trump cards if you can’t match the leading suit. Sometimes the rules are lenient and you can freely use your trump cards, but doing so unwisely will put you at a disadvantage.